I should be packing…..just one more go.

I’ve had the day off work today to catch up with a few jobs around the house I wanted to get done before we head up to Manchester for weekend of fun at Play:Expo

I’d finished them a lot sooner than I thought so whilst I wait for Curstie to come home from work, I’ve been catching up on my retro gaming scene news and, amongst other things, caught the announcement of a new Bomberman game produced my Samar Productions and released by RGCD.


Bomberland – RGCD certainly have put together a great package. Loving the orange cart.


I’d previously played a WIP version of Bomberland back in 2012 and a great game it was too despite being in early development. It’s nice to see it finally being released with a polished RGCD fanfare.

I was keen to take a quick peak at this today so I’ve purchased the digital download edition from the RGCD site. The file is also in .CRT format so hopefully I can transfer to my  EasyFlash cartridge to play back on my C64.

It’s superb!

Bomberman will always be a great multiplayer/party game – the huge ten player Sega Saturn version usually set up at events hosted by the Retro Computer Museum have become incredibly fun.

…and no doubt Bomberland will also play brilliantly with a few mates, especially as there’s support for the Protovision four player adaptor.

This afternoon, I’m flying solo and for game thats really designed to play against real opponents, it’s bags of fun even in 1-up mode.

No time to play for too long though, there’s packing to be done!

In the event of Bomberland withdrawals in our hotel later on, I’ve imported the file into the ios version of c64.emu and got it running on my my ipad…the 8-bitty will be coming with me too!

Last year, RGCD had a exhibition stand at Play:Expo where you could hang out and play some of their game releases as well as the opportunity pick up a some of their cartridges at discount prices. Here’s hoping that they’re there again this year and I can go see them again tomorrow. Here’s also hoping they’ve got a C64 4-up version of Bomberland setup to play.


For Chris – Commodore Pi Joystick setup.

Hi Chris, thanks for your comments. I thought it would be easier to respond via a post so I could add pictures to help you set up a joystick on your Commodore 64 Raspberry Pi.

The original post can be found here – https://stiggyblog.wordpress.com/2013/09/07/commodore-c64-raspberry-pi-case/

If you haven’t already done this, plug in a regular USB keyboard into your Raspberry Pi as well as the Keyrah/C64 keyboard – obviously this ties up both USB ports on the Pi but it’ll only be for this initial setup.

To get to the options menu in VICE  to configure the joysticks you’ll need to press F12, a key that the Keyrah doesn’t have so it needs remapping to a C64 keyboard key.

With VICE loaded, press F12 on the PC keyboard and you’ll get to the main menu.


Select – Settings Management

Select – Define UI Keys

Select – Activate Menu

Now press a key on the C64 keyboard that you wish to use to access the VICE menu.  Something that’s not used very often, say for example the ‘£’ key or the ‘<-‘ key.


Exit this menu by pressing Backspace once on the PC keyboard.

Before hitting Backspace again Select – Save Current Settings.

You can now exit  VICE, disconnect the the PC keyboard and plug in one or two joysticks into the Keyrah Joystick ports.

Once you have Chameleon booted again and VICE loaded and back into the main menu –

Select – Machine Settings

Select – Joystick Settings

You should now be at a screen that looks like this .


Select – Allow keyset joystick. There should be an asterix here to show that the option is enabled.

Select – Define keysets

Here you can remap the keys/buttons to your joysticks.

Simply select each control and move the joystick in the relevant direction.

Here’s my mapping for my joystick plugged into Joy1 on my Keyrah board.

If you’re only using one joystick, its best if you now plug it into port two and configure the keyset for port 2 as well.


Once you’ve defined all of your controls for one and  two joysticks, exit the menu once to go back to the Joystick settings.

Select – Joystick device in port 1 – > and change it to Keyset 1

If you’ve configured a second joystick

Select Joystick device in port 2 – > and change to Keyset 2


 Some C64 games require joysticks plugged into either port 1 or port 2. You can either physically swap the joystick from port 1 to port 2 on the Keyrah (which will work as you’ve mapped both keysets) but to save wear and tear on the physical ports, use the – Swap joystick ports option in this menu to swap joystick ports on the fly.

Exit the Joystick menu.

Exit Machine Setting menu.

Select – Settings Management.

Select – Save current settings

Exit the menu and test with a game, hopefully you’ll now have classic C64 joystick support in VICE.

Happy gaming!

Mini, mini, mini Commodore 64 and Disk drive

Check out these pictures of a miniature Commodore c64 and 1541 floppy disk drive which have been created and printed via a Makerbox 3D printer.



I love how the artist, Davenunez has included a miniature packaging box complete with poly inserts too.

Awesome-ness and epic-ness!


You can see more at –


In the event that someone can print these and wants to send me one, then awesome-ness will reach epic-ness proportion-ness on a maximus-ness sc….oh that’s enough of that.

Berzerk Redux Final Edition – Commodore C64.

I’ve just been catching up on the last two issues of Commodore Free Magazine  #71 & #72 and read with interest about the final release of Berzerk Redux for  the Commodore 64. It’s been a while since I last played this outstanding conversion of Sterns classic coin-op and should be a good test of those wobbly Atari sticks I got from the Flashback 3.

If you need a Commodore scene fix? Them check out Commodore Free Magazine which comes in a range of digital formats flavours including epub, pdf, mobi, txt and even d64 for loading on an actual C64 (highly recommended!).



You can download a copy Berzerk Redux Final from quite a few places like CSDB or RGCD and you can usually find is in .d64 or .crt format. I prefer the latter as it contains a few enhancements and I can burn it to my EasyFlash cartridge. Of course, both versions can be used with a suitable C64 emulator (I once had this running on a C64 emulator on a Nintendo DS!)

The intro page comic box layout not only looks cool but sets the scene quite nicely.


The intro music is pretty sweet too….nice and up tempo and perfect for those pre-game finger stretches 🙂


This classic needs no introduction –  Kill kill kill……run run RUN!


If you have the time, check out the .txt file that’s included with the game image files as there’s a great piece about the history of the arcade classic  as well as a few tips for game players.

Oh and the joysticks tested out pretty o.k, especially diagonals, which was a bit of a surprise.




C64 emulator on Ouya – .crt files

I had no idea that the free C64 emulator  found in the Ouya app store (C64 EMU) supports  C64 cartridge files and so it  was a pleasant surprised to find that they work after loading one in error!

My collection of C64 games and demo images I have on my Ouya’s  usb stick is a straight copy from the SD card I use in conjunction with my SD2IEC  device which I use on my real Commodore 64 (see various blogs posts in the Commodore Category on the right hand side if you’re interested in the the coolest bit of kit for the c64). It also contains a bunch of .crt cartridge files including some custom collections that I’ve created using  Drako’s cart maker for use on my C64 EasyFlash cart 

Any-ho, I’d selected one to load whilst messing around with my Ouya thinking it was a regular .d64 image and it wasn’t until I saw the Easyflash menu that I realised that this was one of the custom cartridge images.

A selection of classic C64 cartridge images with a handy EF menu for navigation.


IMG_3880 (Custom)

I’ve also tried the cartridge release only of Prince of Persia which works perfectly too.

Hmm, no need to cram this into the USB port then 😉

IMG_3883 (Custom)


So there you go. If you’re a C64 fanatic curious about the Ouya, you’ll be pleased to know it supports C64 d64, png and crt files. It’s also worth noting that multi disk swapping is simple too.