More Commodore CD32 emulation fun.

The guys at http://unofficial-cd32-ports.blogspot.co.uk/ rounded off their month long release of CD32 conversions a few days ago with one motherload of a compilation containing a whopping 160 Amiga games. You’d be hard pressed to find something fun to play with this lot and kudos for wrapping it all up into a  neat little graphical menu. Even into October, ‘encore’ releases are coming out daily and their penultimate release today will be keeping me in very good company throughout the darkening nights.

Stunt Car Racer, one of  the many Amiga titles I’ll never tire of and am really looking forward to racing around those new tracks. One of these days, I’m going to link a couple of my Amiga’s together and invite a few friends around for an evening of ‘friendly’ racing.

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…but just going back to the 160 game compilation for a moment, it was whilst I was having a blast playing  Joust did I realise how many people, each with their projects have come together, unknowingly to create what I have on screen that I’m waving my stick at (well pad) and grinning ear to ear.

Here’s Joust, the rather funtastic Atari ST version of the Williams Electronics classic hit. Except, this one has been converted to run on the Commodore Amiga by http://meynaf.free.fr/pr/ and then converted again last month to run on the CD32…..which I have running on my Netbook  thanks to the everyone behind the WinUAE project….connected to and controlled with an original CD32 gamepad thanks to Retronic Design.   – Mind numbing, awesome-ness stuff but if I have to think about it any further I might need to go and have a lie down and I haven’t got time for that, there’s Ostrich prodding to be done…..erm!

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Testing my CD32 gamepad with Win-UAE.

There’s been a great deal of activity within the Commodore CD32 camp this September, and the release of converted Amiga games being published each day.  So far, the releases include popular titles like Cannon Fodder, Flashback, Skidmarks and Monkey Island 2 to name but a few and today’s release is the stunning Lionheart.

A full list of what’s available and all of the current download links can be found here –

http://unofficial-cd32-ports.blogspot.co.uk/

Not content with just the providing the games though, they’ve also created custom DVD covers and controls screens for each game should you wish burn and print your own physical copy. I hope you agree, this deserves a mighty thumbs up!

Sadly I don’t have a CD32 console any more to play these games on <note to myself, do not get rid of anything…ever…unless passing on to fellow retro gamers> yet the release on day 17 sparked my interest to try it out via emulation.

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Slam Tilt Pinball on the Amiga surely has to be one of the greatest 16-bit 2D pinball games out there. I’m a huge fan of the Fantasies/Illusions series on the Amiga but Slam Tilt’s four tables are just so much fun to play and have plenty to shoot for  as well as a good dollop of humour and contain some of the very best DMD animations on a computer game.

I’d usually play Slam Tilt Pinball from harddisk on my Amiga, but what interested me particular about this CD32 conversion was the additional option to use the CD32’s gamepad shoulder buttons to control the flippers as opposed to joy left and a single fire button (although that particular option is still available if you prefer it). It’s a personal choice of course, but for me, it makes the whole game even more enjoyable.

Blue for me then.

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But….as I mentioned above, I don’t have a CD32 console. What I do have is a CD32 gamepad though and that 9-Pin to USB joystick adaptor I posted about yesterday.

So first things first, I need to reconfigure the USB joystick adaptor because out of the box it’s flashed to support  a three buttoned joysticks or gamepad.

I’ve downloaded the HIDBootFlash utility and the CD32 controller hex file from – http://www.retronicdesign.com/en/download/

To set the controller into program mode, attach it to the USB adaptor, hold down fire button 1 on the gamepad (red on the CD32 pad) and plug the adaptor into the PC’s USB port.

After a short pause, the PC detects the adaptor as a standard HID device.

Open the HIDBootFlash,  1# select  ‘Detect HID’ device 2# browse to the CD32 hex file  #3 check the reboot AVR button and finally #4 press the Flash Device button.

2) (2)

Once the device has been flashed, let go of the gamepad fire button, unplug the adaptor from USB port, wait a few seconds and then plug it back in again. Hopefully, it should now be detected as a USB game controller.

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Mine works o.k apart from the seventh (play) button on my controller.  It could be that the actual game pad button is duff or that something is amiss but to be honest, it’s not a button I’m going to need and can always remap it to a keyboard letter if needed in Win-UAE.

Also, I found that buttons 5 and 6 (on the CD32 gamepad, this is the shoulder buttons)  appears to be the wrong way around. Again, no matter as this can be corrected by remapping in Win-UAE.

2) (1)

…..and off we go. Slam Tilt Pinball on an emulated (win-uae) CD32 with original joystick support.

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Retro Gaming – Downfall – Commodore 64

During my visit to Retro Revival last month I spent an enjoyable hour hanging out at the homebrew area set up by OldSchoolGaming and enjoyed some of the titles playing on the C64, Atari 800XL and Amiga. On the Amiga, I was instantly hooked on Downfall,, a cracking little casual game similar to the version I’m familiar with by Reboot on the Atari Jaguar.

Retro Revival 2014 – Spot the Chameleon?

 

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The aim of the game is to simply stay alive by moving your mouse(?), left or right to land on one of the platforms below. The screen scrolls vertically from bottom upwards and so if you stay put for too long, you mouse will hit the top of the screen and die. Likewise, mistime a jump and fall off the bottom of the screen and it’s curtains again for poor mousey.   Occasionally, you’ll need to leap blindly in the hope that a platform will scroll up from the bottom to catch you. These ‘leap of faith’ moments are quite exhilarating and what makes these game so additive,

During you endless journey down, objects will be appear at random which can be collected for points or provide one of many special abilities.  For example, on the Jag version there’s a Jetpack and on the Amiga version there’s some go faster shoes.

It’s while I was searching for Downfall to add to my Amiga harddrive  did I happen to come across a low res screenshot of the game. On closer inspection, I found it to be a  WIP port for the C64 and have been messing around with it this afternoon.

I’ve got them both running on my PC via WinUAE and Vice and side by side, compared to the Amiga AGA version on the left (of course!), it looks a bit sparse. However, it’s still the same great game and comes with a tap-tastic SID tune.

Down, down, down we fall.

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You can pick up the Amiga version here – http://downfall.mikendezign.com/

and the C64 version here – http://www.rollingpet.de/c64/downfall/

 

Do you know of any other ports of Downfall or games of a similar style? If so, it would be great to hear from you.

 

Pinball Dreams Ignition table for Future Pinball.

I picked up the Pinball Gold Pack from GoG the other day which is a collection of twenty classic tables from the Pinball series produced by DiCE in the 1990’s.  I use to (and still do) play these predominately on my Amiga but thought it would be nice to have this particular collection on my netbook especially as GoG have wrapped them around one of their nifty DOSbox launchers.

The Pinball Gold Pack  includes Pinball Dreams 1 and 2, Pinball Illusions and Pinball Fantasies/Pinball Mania  which is more than enough 2D retro pinball to keep me happy and perfect for a quick casual game.

I’m starting at the beginning with the first game release and the first table – Pinball Dreams – Ignition.

This is a quick photo stitch I did, as per norm,  these table are spread over two vertically scrolling screens.

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It wasn’t until I was browsing  around the internet for more information on the table designs when I happened to come across the work of  talented modders who had taken the original 2D design and created a fully playable 3D version of Ignition (and many more DiCE tables) for the free pinball sim – Future Pinball.

Now this is more like it – absolutely loving the lighting modifications and score box.

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The originals games will always be Amiga classics in my book but you’re got to admit this looks flippin (sorry!) ace doesn’t it?

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If you fancy giving this one a go yourself, you’ll need –

Future Pinball – http://www.futurepinball.com/

Ignition table for Future Pinball – http://www.pinsimdb.org/pinball/table-396-ignition

…and some virtual coins.

…and a secondary screen if you want to enhance the experience.

or, if you want to re\visit the original 2D classics, $9.99 for Pinball Gold is pretty reasonable – http://www.gog.com/game/pinball_gold_pack although GoG do tend to have this on special offer from time to time.

 

 

Virtual Reality CS-1000

Last year at Retro Revival  I got the chance to don a Virtual Reality headset and step into a vintage CS-1000 VR pod.

Me, sticking it to the virtual man.

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Since then, the owner of this particular pod and other VF gear has teamed up with Andy at the Retro Computer Museum to have the equipment available at their gaming shows and the exciting prospect of having two pods linked together for multiplayer gaming.

Check out this 1990’s episode of Gamesmaster featuring the VR game Dactyl Nightmare running on two VF pods.

It’s been ages since I’ve popped down to the museum and having an item to drop off and collect I thought I’d take a little time out from our DIY work  and go see what they’re up to…

…and as luck would have it, a glimpse at the technology behind one of the Virtuality pods

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That’s the Matrix there and it’s powered by Commodore Amiga technology.

 

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This particular unit is having a few video issues but owner Simon was confident that they could be resolved. By the time I’d finished drooling over some the museums software archive a little later on, video of  Dactyl Nightmare was being displayed on one of the headset tv screens.

 

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The CS-1000 pod in storage and awaits a clean and it’s brain refitting. Hopefully this second unit will be up and running soon and fingers crossed, will make an appearance at one of this years retro gaming events.

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