Retro Gaming Weekend at Derby – Sunday.

Back in Derbyshire for day two of retro gaming and a more gentle start to the day compared to yesterday. After meeting up with chaps and chatting over a morning coffee, we fired up the machines and awaited our visitors.

During the morning I got to take another look at batch of Atari Jaguar games and one in particular was really fun to play. It was a Pinball game called – Ruiner.

Two tables are on offer which span over two or three screen. This is the first table and is based around 1950 cold war era of nuclear war and Defcon shenanigans. Plenty to shoot for to keep you entertained and some brilliant spot FX. Gameplay is a little slower that most pinball games but somehow this makes it more of fun to aim the ball.

The second table is similar to Dungeons and Dragons and again, rather fun to play. I did, however, prefer the first table and it’s this one that I’d really like to play more of in the future.


There was also some pretty impressive Commodore hardware on show to and we were treated to a look at the SID chip addon board for the Commodore Plus/4 (have added one of these to my list to Santa!) and literally jaw dropping demonstrations of a Commodore 128D (a very nice machine in itself) which has outfitted with a SuperCPU expansion board.

A stock Commodore 64 runs at about 1 Mhz, so imagine multiplying this by 20 times and you’ve got one powerful machine which is technically faster than the Amiga . That’s what the SuperCPU does and with game like Driller which you probably know runs at about one frame per seconds on a standard c64, now runs just like a modern FPS game at +30 frames per second….fullscreen!

C128 in C64 mode…how much RAM!

In addition, it’s owner, and event co-host Shaun was able to demo some of the software specifically designed to show off the capabilities of a fully pimped C64/C128 including games like awesome-ness that is Metal Dust.

Never thought I see a C64/C128 running a game that looked so impressive, using the full colour pallette with so many objects and scrolling sprites, huge textured rocks, awesome soundtracks and digitised speech all running without flicker or hiccup. Note the FD-2000 Floppy Drive. This was one hellava setup!

I tried to capture Metal Dust on my camera but the monitor sync refresh was producing way too many lines on the recording so here’s a. Youtube video of the game in action.

The SuperCPU is a highly sought after item and can easily fetch up to Β£2000 so my research leads me to believe. It certainly a piece of Commodore tech that i won’t be owning but rather generously, Shaun has offered to loan his setup for our next RCM event! I can’t wait to take another closer look at it and sample some of the games that have been modified to take advantage of the hardware, such as Stunt Car Racer, Test Drive and Castle Master.

Shaun also demonstrating to Andy, few program tips like this simply three line code on the C64 to produce a very impressive maze display.

I also spent a lot of the BBC Master today, especially some of the arcade ports and was quite amazed at the quality on the ol’ Beeb. Galaxians, Joust and Moon Cresta were particularly fun and on the pin sharp image of the Cub monitor they looked even better.

Also, I’ve never played Thrust on the BBC before and have to say, it’s one of the nicest versions I’ve played to date..even if the controls were a bit odd.

I also spent quite a bit of time on Andy’s Amiga 1200 which has a rather daper 68030 board with 32mb ram, a 4GB CF HDD and plenty WHDLoad funtastic software.

A great afternoon on Sensible Soccer, Chaos Engine, Deluxe Galaga to get the wrists aching and then Pinball Fantasies high score tournament to give them a rest again πŸ™‚

Dear Santa, please can I have some Ram for my A1200 please?

We also though it would be run to play on the Nintendo Virtual Boy until our eyes began to bled and them immediately moved on to bright whites on MB Vectrex. I’m glad I wasn’t driving straight until later…the shapes burnt on to my eyeballs were taking time to dissipate πŸ™‚

Lots of ‘woo’s ‘ and probably a bit of drooling from Dr Phu and Max in the corner, what’s going on?



Mmm, Commodore C128D in the nude….purdy!


Whilst Andy pumped out some classic SID chiptunes on the C64, I had one last go on Turmoil on the Vic-20 before waving the last visitor goodbye and we set about dismantling everything and moving it down to our parked cars. We were a little short on hands compared to Saturday but we still managed to get everything pack up quite quickly and into three cars plus my MPV.

Thanking our hosts Chris & Shaun for a great weekend, we made the journey back to HQ and thanks to entering the ‘shortest route’ on my Satnav, i took the harrowing route through twisty, narrow country roads with not a street light in sight. A fun drive when you’re lugging 20 odd TV’s and crates of retro gear!

After the ‘rally stage’ and back at HQ, we unpacked and got everything set up again ready for some European visitors who were attending the museum the next day.

Wary but content, we said our goodbyes and headed home.

That was one helluva great gaming weekend and one that also raised a nice amount for charity too. Chris is looking to do this again on a six month basis and I for one will be back again.

The retro gaming doesn’t stop there though as we have our own members weekend event coming up in two weeks time and is always a laugh when the admins, volunteers and RCM members get together. Better get my Dreamcast out, I’ve got some practising to do!







2 responses to “Retro Gaming Weekend at Derby – Sunday.

  1. Pingback: Derby retro meet up – 12th July 2014 |

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