During lunch breaks, a college of mine had been showing me some of the amazing compositions he’s created with Blender the open source 3D creation suite & the commercial Maya 3D suite . It’s been a very long time since I’ve played around with Raytracing and if memory serves me correctly, it was way back on the Commodore Amiga with a program called Imagine – chequer boards and chrome balls 🙂
So, with Blender installed on my PC and armed with a few tutorials I set about creating my first ‘torus’ and adding all manner of weird and wonderful textures and lighting. Blender’s interface is a little daunting at first, and I know I’ve only just scratched the surface and really couldn’t tell you what ‘Cubic Interpolation’ or ‘Subsurface Scattering’ actually means…but it’s fun to simply mess about find out what’s does what 🙂
Moving away from simple shapes for the moment, I came across 1000’s of 3D models on the web and started importing a few to see how more complex shapes are put together. During which, I came across various models of old computer & consoles!
Here’s a wireframe render of the my favorite 8-bit computers, the Commodore 64.
With the textures added, the C64 is born!
…and to finish off, I added a mesh plane to the bottom of the scene and added various reflection properties to create the reflection/drop shadow effect. – (also colored the power light in Photoshop).