GPS mapping with iOS and Google Earth

The past few weeks, i’ve been playing around with a freebie mapping app called ‘Outside Maps‘ ‘ which displays open ordnance survey maps on my iPhone and used in conjunction with my phone’s compass and GPS functions which is proving to be an invaluable aid whilst out walking. The app has a whole list of features including setting waypoints and offline map pack downloads in the event that mobile or 3G signal is weak.

You can’t beat having a proper map with you though and I usually like to carry an appropriate OS Explorer map with me but having a little GPS ‘me’ moving along the map as I walk the route and having a directional indicator is rather fun!

I recently picked up a new walking book called the Robin Hood Way which details the 105 mile 18 stage walk from Nottingham Castle to Sherwood Forest, taking in many of the historical sites and countryside along the way. The book also contains 14 circular routes and and it’s one of these that I thought I’d use to test out the app.

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Prior to heading out, I looked up the route area on the map, went to the offline download section and installed map tile packs for the area. They correspond to the Ordnance Survey maps and therefore are quite easy to figure out which are the current ones to get. Also, there’s a handy radius feature so for example, setting the slider to 10 miles will list will all tiles within a 10 mile radius from your current (or starting) position.

Data is supplied by the Ordanance Surveys OpenSpace and OpenMap initiatives which doesn’t have the same level of details right down to field boundaries like the OS Explorer range, but i’d say that they were on par with the OS Landranger series. Using the book as guide i placed various waypoints onto the map and although they might be slightly off course I would relocate any waypoints en route by simply tapping and dragging them around the map.

At the start position, I dropped a waypoint on the map and headed out to the next one via the rather handy ‘To next waypoint’ feature that gives you a compass bearing and indication on distance which counts down as you get closer. Along the way (and avoiding any encounters with ‘his band of merry men), i moved and added more waypoints to mark areas of interest and reference for when i walk this route again. Very handy for the amateur photographer!

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The route itself uses a section of the Robin Hood trail which is well known and clearly marked through Fountain Dale, the alleged home of Friar Tuck and the place where he and Robin Hood met, fought and became lifelong friends. Further on as I leave the trail, the way becomes a little unclear and so I had to resort to the paper map to double check the app map due to the lack of detail. With the waypoints already entered and the compass to guide the way, you could quite happily rely on the app alone. However for me, who didn’t want to be trudging around looking for an overgrown trail or a hidden stile, I much preferred the OS Explorer map. Besides, those clouds behind me were chasing.

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Stopping next to a small nature reserves to watch unknown black and white birds hover and perform aerial acrobats over the ploughed fields.

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One of the beauties of modern technology and signal coverage means that one has the internet in the palm of ones hand and can use it out in the field…and so i did, Mr Google says that they were Lapwings!

After 4 hours of great walking and thankful that the clouds gave up chase, i arrived back at the start of the trail and eye-spied the refreshments cabin for bacon cobs and hot coffee.

Back home, I’ve used another feature of the app to export the waypoint GPS data (in the form of a .gpx file) and transfered it to my PC. You can either email the file to yourself via the in app mail client or copy the file to DropBox).

Using something like Google Earth, i can then import the data, amend the waypoints, add further notes and tag photos before saving for future use (or indeed share with other walkers).

My route in Google Earth.

On the iPad’s larger screen the app really is a pleasure to use – although you might need to tether an iphone if your iPad isn’t a GPS model. I also read that you can can import .gpx data into the app, but as of yet, i can’t figure out how to do it. Can anyone help?

O.k sure, so Outside Maps can’t compete with the zoom detail you find on the genuine Ordnance Survey apps but bearing mind that this is a completely free app, unlike the others that are very expensive, save yourself a bit of cash, try it out for yourself on a known route and buy some new walking boots instead :)

Indie Gaming: Apple Shooter & Gun Blood.

Found these little gems during lunch break today on the Chrome web browser’s webstore.

Both are fun, gory, hilarious, gory, a quick path to the dark side of the force and gory.

The first is Apple Shooter and the object is use your bow and arrow to shoot the apple that’s balanced on to of your friends head . Aim too high and you’ll miss. Aim to low and…well, it gets a bit….red! Move the bow with your mouse and mouse click to set the amount of power.

Here’s me having  go. I was doing o.k for a while and then something snapped :)

http://www.webstoregames.com/flash-games/apple-shooter.php

The second game, is called Gun Blood is even more fun…and gory.

Pick an opponent and get ready for some pistols at dawn action.

Move your mouse pointer over the gun bullets, wait for the countdown 3…2…1, lift up your mouse cursor to draw your gun and shoot the crap out of your opponent. Be quick or be dead.

Don’t forget, you might be hit in the leg and be on the floor but if you’re still able too you can still let off a shot or two.

This game really does get red…quickly :)

http://www.officegamespot.com/gunblood.htm

Sheriff StiGGy

ZX Spectrum 30th Anniversary booklet.

It’s been a busy few days here and haven’t had much time for gaming despite having a nice and silent-ish iCade. However, I didn’t miss the 30th anniversary of the ZX Spectrum the other day and managed get a few old tape games running on my 16k to mark the occasion and a new dollop of Blu-tak for the Ram pack :)

The internet has seen a whole bucket load of ZX based articles and it’s been a real blast to read them and see, even after 30 years, the continuing passion for Uncle Clive’s little black box.

Alot of these are wrapped up around the  World of Spectrum website which must have a received staggering number of visitors of late as their usually stable FTP servers seem to be taking a hammering.  Things seemed to have quietened down a little today so I was able to grab myself a copy of their 30th Anniversary  Souvenir booklet.

ftp://ftp.worldofspectrum.org/pub/sinclair/extras/30thAnniversary/ZXSpectrum30thAnniversaryCommunitySouvenir.pdf

Happy belated Birthday from StiGGy

Icade with leaf switch arcade buttons

The leaf switch arcade buttons I ordered from Ultimarc have arrived and although I’ve spent most of the weekend working out in the garden, the frequent heavy showers started to get a little too heavy and so retiring to the kitchen, thought I’d pimp my iCade.

The replacement buttons are almost identical in size and so swap out is quite easy. The screw thread is slightly different and o the original icade button retain nuts can’t be used. Thankfully, each button from Ultimarc is shipped with a correct fitting nut.

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Stripping out the original buttons. It pays to write notes so that you know which coloured wire goes to each button. The replacement button terminals are smaller than the originals so rather than cutting and fitting new crimp ends, I used a pair of small pliers to gently squeeze them together to create a better fit. I suppose you could get away with electrical tape or indeed soldered for a semi-permanent fix.

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I’ve decided to change the button colours slightly by removing the two black buttons and have four yellow/two red instead. The two white buttons closest to the joystick will remain as they are including the noisy original switches. I only use these for start/select/coin etc and much prefer the clunky contact.

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All put back together and ready for testing.

Pro-Gear via Final Burn.

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Here’s a short video I took to show the sound difference between the buttons.

Geeks rescue Prince of Persia.

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You may have read about the recent discovery of Jordan Mechner’s original source code for the classic Prince of Persia. Well here’s an interesting read from Wired Magazine about Jordan and the geek squad who offered to help him recovery the data from those very old and fragile original floppy disks.

http://www.wired.com/gamelife/2012/04/prince-of-persia-source-code/

Now that its out there and available to tinker with, interesting time ahead for POP fans.

Indie Gaming: Rambo – Last Blood

If you want a quick laugh with a sprinkle of chocolate chip pixels , you must check out this little flash game – Rambo:Last Blood.

Here be Rambo, mighty warrior, ready to don headband and take down anyone that looks like they’re up to no good. Move left and right via cursor keys and Spacebar to interact. Go on, fire off a few million rounds.

Years and years of gunfire,  loud explosions and a severe ear thumping from Creed, Lang and/or Draco has left our hero a little deaf. Even in the jungle you have to look both ways before stepping out…especially if said jungle happens to have a local bus service.

Oh dear…our hero is dead and goes up to meet the great Colonel in the sky.

To enter through the gates and into Valhalla (where apparently there’s plenty of womenfolk and good lobster eating) you have to make peace with the ghosts of those that you have slain….by way of….erm… a mighty hug………..ok?

Your first victim, blow him to smither….no wait, resist the urge, wait until he gets close and give him a hug…aaaahhh!

the action zooms in, so hit the spacebar when the opponent is near.

and so the quest begins. It’s a short one but full of laughs when you figure out how to complete a level. Loving the ‘Ghost’ pottery level and this one below.

If there’s something strange….. in your neighbourhood. Who ya gonna call?’

Well, I  hope you remembered the number?

Are you ready to take up the challenge and enjoy an eternity of  Lobsterfest n stuff?  Give it a try at - http://www.javidpower.com/lastblood/

Minimalist Movie posters

I can spend hours browsing through various digital art galleries, especially those containing new interpretations of classic movie posters. Just lately, i’ve been enjoying the minimalist work by French artist Alain Bossuyt and his take on some cult favourites from Spielberg to Bond.

http://society6.com/AlainBossuyt/

Yul Bryner was a scary looking dude anyway but as a emotionless, malfunctioned killer robot in a cool hat, you’ll never forget those eyes!

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The perfect night it, The Thing followed by Escape from NY.

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I just love this image – The faded looming shadow of the psycho truck bearing down on our panic stricken Mr. Weaver and his puny car. Fear, dust and heat on the hot and lonely desert roads perfectly captured.

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Hmm, I’ve got Duel on my HTPC….that’s tonight’s entertainment sorted!

Amiga Lore – Hunter

Amiga Lore have published a cracking article on one of my favourite Amiga Games – Hunter. It provides and in depth look at the game, info about all of the elements contained within and a rather interesting interview with the games creator.

Amiga Lore – Hunter

Hunter was such a landmark game for me and is burned in my gaming history because it was one of the first realistic open ended sandbox games I’d played…and I’d guess, is the same for many gamers of the time? Ok so we have had the mighty Elite or Mercenary before this, but Hunter just looked so damn good and set in a semi-realistic and believable world with humans, tanks, boats and cars….and erm..the Grim Reaper.

Hunter was sorta Grand Theft Auto 3, but ten years earlier.

Which one do I take on the congestive commute to work?

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Sega Master System Sofa

The Sega Master System surely has to be one of the coolest looking consoles of all to time. Great shape, even greater paint job and cool looking logic drawings giving it an edgier, Sci-fi look.

Great basis for a DIY retro gamer sofa?

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More picture here -

http://www.gameblog.fr/blogs/subbykun/p_62033_maj-apres-le-dessus-de-lit-nes-le-canape-master-system-coutu

Moon Cresta – ZX Spectrum

If i had to pick only a handful of classic arcade games who sounds effects immeditately takes me back to the arcade halls of the eighties, then Moon Cresta would surely be included for it’s familar intro ditty and Space Invader-esq bullet effects.

On the humble ZX Spectrum, these familar effects are somewhat restricted and nowhere as memorable as its arcade parent – although they do emit those classic early Sinclair mono, baseless sounds.

ZX Loading screen.

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So if the sounds aren’t there, what’s left then?…well, how about one hellava great old school shooter that’ll keep you bashing a way up the high score table. Incentive Software really have done a stirling job creating this faithful port included most of the elements from the game including the ship docking bonus sequence. Both keys, joys and take in turns 2-up modes are available.

Sinclair User magazine didn’t score it very well due to the fact that by 1985, games like Moon Cresta where looking a bit dated and games had advanced on the Spectrum at this time. Back then I might have agreed, but today, it’s still remains a great shooter no matter what the age.

The enemy ships in the first two waves are probably the hardest to defeat as they zoom around at random proving difficult to hit. Once you do, they split into Klingon ‘Bird of Prey-esq’ ships and swoop down to destroy. Watch your back here as a ship might appear to be off the screen at the bottom but might pop up again for a dirty cheap shot.

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After four waves, you get to try the docking bonus for increased score and firepower. This is one tough cookie to pull off and much much harder than the arcade original. Kudos if you can do it.

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D’oh, didn’t make it (again). Loose a ship and the next has more firepower, but is larger and less agile. Tactics win!

Outside of Mame, the chances of getting to play on an original cabinet these days are pretty slim (if you own one I’m not jealous at all :) ) but Moon Cresta was ported to many home computers so finding a copy shouldn’t difficult.

Cross Force – Atari 2600

Cross Force (spectravision -1982)

The great thing about early Atari VCS games is basic and casual nature to the games. You just plug in and off you go for a few minutes or a few hours for simple arcade fun. Cross Force is just one of the many 2600 VCS games i’ve been playing of late for that quick retro fix.

For zeons and zeons, the poor inhabitants of your home world have been kicked around by the evil ‘Morpuls’ from the planet Tzoris and quite frankly they’ve had enough. Thanks to the clever boffins and probably Linux users, you now get to go on the offensive with an experimental kickass weapons system called the Spectron.

So what sets Cross Force apart from other classic shooters? Well, the Spectron consists of two lasers guns, one located at the bottom of the screen and the other at the top and you get to control both. Pressing the fire button shoots a beam between each laser gun therefore to destroy the enemy you have to align the Spectron correctly so the enemy gets caught in the ‘Cross Force’…erm ‘Fire’.

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Remember the bit about it being an experimental weapon, well keep that in mind as excessive use will overheat the system. Fuel is limited too although and pods are dispersed periodically to give you a much needed top up when collected. Simply shoot to collect.

Two modes of play are available (four if you include the two player options). The first sees both Spectron lasers travelling in opposite directions to each other so you can shoot either vertically and and diagonal angles. The second option has the Spectron lasers moving together in parallel therefore cross fire is always vertical.

If you’ve played and enjoyed Llamasoft’s Laserzone then Cross Force is for you as its quite similar.

Having two vulnerable objects to keep an eye on rather than just the one makes for intense and exciting gaming especially during the later levels with bits flying about all over the place. A great little title well worth playing.

I haven’t tried it yet but there’s no mention of being able to use the Atari 2600 paddles in the instruction manual. Shame, because because they’d work so well with Cross Force.

I also note that there’s a Colecovision/MSX version (Super Cross Force) complete with upgraded graphics.