Retro Gaming: VIC-20 – Commodore PET conversions.

I was hanging around the VIC-20 Denial forums earlier this evening and looking back through their back catalogue of new software releases when I came across this rather intriguing collection of converted Commodore PET games The collection is aptly named Green on Black because of those lovely retro green screen PET graphics.

Now I must admit, I’m not overly familiar with the PET (apart from lugging their heavy asses around at the Retro Computer Museum) and I seem to recall the only game I’ve ever played is a  rather good  conversion of Space Invaders.

With my VIC-20 temporary packed away (My new C16 is the current occupant of my geek desk) I thought I’d run the disk image  under emulation on my netbook, hence the nice crisp screenshots as opposed to the dodgy but authentic ones I’ve been posting of late :)

I’m using Vice here and have set the VIC RAM to 24k. Most of the games are 16k but there’s the odd one that required  a bit more.

Disk loaded and game menu displayed.

Now i’d like to post a little bit about each game here but to be honest, just two of the games have kept me quite entertained this evening and so I’ve not actually had chance to try the others yet!

Lunar Land.

Use the keys 1-9 to adjust the strength of your space craft’s landing jets you attempt a landing on the moon. You start at 52,800 meters  and you need to control both  the rate of descent whilst keeping an eye on your limited fuel supply. Land to fast or run out of fuel and it’s goodbye space craft, hello new crater. There’s also a stopclock running during gameplay so once you’ve mastered  landing you can try again and see if you can beat your time.

It’s wickedly addictive.

erm…..Houston…something broke off.

Next we have Artillery. A simply Tanks/Scorched Earth/Worms type game copied many many times but always a laugh to play with friends. This PET version only has a 2-up mode so you’ll have to play as both sides if playing solo.

You set the gun angle by typing a number between 1-90 and set the amount of gunpower charge by typing a number between 1-6. Finally press the return key to let your projectile rip. If you miss, adjust your gun position/gunpower charge accordingly. Note that wind speed and direction (displayed at the begining of each round) will need to be taken into account whilst aiming and firing.

 

 

Collection of screens from the other games.

..and here’s a link to the disk image download -

 

http://sites.google.com/a/vic20.it/files/index/orion70/GreenOnBlack_compilation.zip

 

This weekend i’m once again at the Retro Computer Museum as we host  another gaming event for staff and helpers. I can’t remember if we’ve got one of the PET’s out and setup for play but if we have, it’ll be cool to see if i can find any of  the original in our  library and play them  on the real thing.

 

 

Prototype Macintosh with 5.25″ DD

Here’s an interesting article for vintage Mac fans out there. It appears that a prototype 128k Apple Macintosh with (fanfare) a 5.25″ floppy drive has surfaced.

Here’s the original with the regular 3.5″ drive and the prototype on the right.

20120130-183431.jpg

Fascinating story and more details/pictures can be found here.

http://www.cultofmac.com/143458/rare-128k-mac-prototype-surfaces-with-5-25-floppy-disk-drive/

A ‘Wave’ to Ocean Software.

The famous C64 loader routines, huge TV and Movie licensed games, talented coders, artists and musicians producing hit after hit (well, apart from a few duds) Ocean Software had them all and was a trusted brand that kept  many a happy gamer in the days of 8 and 16-bit computers….and broken joysticks – Daley Thompson’s Decathlon and Combat School.

As I was up in Manchester yesterday, and especially as I was attending a retro gaming event,  it seemed only too  fitting to seek out Ocean’s old headquarter’s building and give them a wave.

Armed with the latest and greatest in mapping technology (because without it, I’d probably have ended up somewhere near a real Ocean) it didn’t take me long to find no.6 Central Street.

Like all good things, it had to end one day and sadly Ocean is no more. It was brought by Infogrames in 1996, rebranded and trashed.

As I listened to a playback of Jonathan Dunns Robocop SID track on my iPhone/SID player,  I took a moment to think about all those great games – The early titles such as Hunchback, Transformers & Rambo, the big hit movie releases like Robocop, Batman and The Untouchables, the arcade conversions like Chase HQ, Pang and Operation Wolf and the unique titles like Head over Heals, F-29 Retaliator and Lost Patrol….and trying to forget Dennis the Menace, Cool World and Short Circuit.

I has my iPad with me to I sat on the steps having a look through some old YouTube videos of Ocean software interviews and game footage whenI came across this picture showing some of the staff outside this very same building in 1987. An idea formed!

Ocean Software HQ 1987 – 2012

I had the pleasure of meeting a few of Ocean’s finest at R3play in 2010 <see previous blog post http://stiggyblog.wordpress.com/2010/11/08/classic-gaming-event-r3play/>

One of the many interviews filmed at R3play 2010.

However unlikely it is, wouldn’t it be great to see them back again. I miss that logo :(

 

My Commodore 16 arrives.

A nice surprise when I woke this morning, my neighbours had accepted a parcel for me whilst I was out yesterday and brought it around for me this morning. Quite a hefty package it was too and an easy guess as to what’s inside. Yep – my new old Commodore 16 Computer.

20120129-111411.jpg

Cosmetically, the c16 case looks to be in good condition with no major scuffs or marks. The keys were a bit grubby but a quick wipe soon fixed that.

20120129-111606.jpg

All ports seem to be in good condition too with all pins present and correct with no rust on the metal parts. The package came with a tape datasette unit, Commodore joystick, RF lead, PSU, user manuals and a few game tapes.

I’m guessing Pacman, Donkey Kong and Frogger clones?

20120129-112047.jpg

Lets see if it survived the journey -

20120129-155046.jpg

I must say, I’m really impressed with the composite cable I brought many months ago and have been using it with my c64′s. Vic20′s, c128 and plus/4. On the c16, the text is so crisp.

Testing the Datasette unit, keys and joystick with ‘it’s not called Frogger’.

20120129-155450.jpg

Some of the cassettes wouldn’t load but this is to be expected. Some are nearly 30 years old. I have another 1531 unit from my Plus/4 so I’ll try this later on.

Xargon Wars, which is a bit like an old schmup game by Imagine Software called Arcadia.

It’s rock hard, unforgiving and unfair….yet I’ve been playing it non stop for an hour now :)

20120129-155645.jpg

I’ve got some more tapes to try from my plus/4 library but what my C16 really needs is a modded sd2iec.

Any favourite C16 Plus/4 games I should be trying?

20120129-160145.jpg

Homebrew Gaming Weekend

I’ve been up north in Manchester today to indulge in a day of retro gaming at an event dedicated to the wonderful world of homebrew games. Playing any number of classic games on older systems is always great, but as i’ve discovered today, playing and discovering new (or at least very recent) homebrew titles with the usual crowd of retro gamers and friends has been bags of fun.

Heading off early on this glorious spring type day…soon to change and was a bit of a (nice) surprise to enter a brief winter wonderland when driving up high in the Pennines.

It’s a shame I only had my phone camera with me, it really was beautiful up here.

20120128-210317.jpg

20120128-210336.jpg

No time to waste, got to head off to get my game on.

20120128-210414.jpg

I must be getting used to finding the Lass O Gowrie pub, the venue of the todays event, as I didn’t need my GPS this time, despite white knuckle ride into the heart of the city centre on a busy Saturday morning – make one mistake and it seems you may be going the wrong way on a one way street :-s

It’s nice to be at ‘The Lass’ again and it’s been a quite a while since I was last here. Eurocon was held here in 2010 and what a great weekend/event that was.

Upstairs, retro computers and consoles were set up and despite this being a small event, there was a whole stash of titles to play. After saying hello’s and catching up my friends I spotted a Vectrex console and Jon’s shoebox stuffed full of Homebrew cartridges.

20120128-211648.jpg

Scanning through the pile of carts i noticed quite a few here that I’ve not played or have only seen screenshots/YouTube videos. It was great to finally play games like Protector (Defender), Vectrexians (Galaxians) and Omega Chase which looked and played every bit if not better that the Midway classic Omega Race that it’s based on.

VeCaves – never heard of it, but was I in for a treat!

20120128-212724.jpg

VeCaves is one of those utterly simple yet hugely playable games that becomes very addictive…and I spent ages on this one. Simply press button three to increase your snake, worm,light trail-thingymebob’s altitude or let go of the button let gravity pull you down. With this rudimentary control, you have to dodge and avoid obstacles and try to last as long as you can without hitting anything and your score increases.

VeCaves quickly became very popular with the attendees today and so it wasn’t long before a bit of a of competition was formed. You wouldn’t think by looking at my video footage that I scored the highest (1012)…although in my defense, it was only my second go when I shot this..the sun was in my eye..my controller was faulty etc etc :)

A really nice collection of Colecovision and Atari homebrew games. Road Fighter on the Coleco was really good as was the Atari 7800 homebrew port – Asteroids Deluxe with its rather novel 2-up battle and co-op mode.

20120128-213829.jpg

20120128-214234.jpg

Homebrew gaming on the Acorn Atom computer.

20120128-214337.jpg

I couldn’t get a good shot of this rather excellent Bomberman clone on the BBC Micro. Shame we couldn’t get the joysticks working properly either.

20120128-214559.jpg

I had my iPad with me and so I passed it around with c64anabalt running on the Commodore 64 emulator and it appeared to be well received keeping a few busy whilst I practised for the next tournament on a popular event favourite – Castle Crisis on the Atari 800xl.

Now I’ve heard how great this Warlords clone is, especially when played with four players and yet, until today I’ve never played it before (pretty sure i have Warlords for my 2600) Even though i was no match for the pros, it was such a great laugh to play and my thanks to Helen for introducing me to it.

Although the event was quite a small affair compared to others, it’s focus on just homebrew gives it a unique approach and I hope they’ll be many more to follow. It’s something we ought to consider at he Retro Computer Museum.

When I got back home, so hooked on VeCave, I’ve started to research online to see if I could buy myself a copy for my own Vectrex. Sadly, it looks like only 100 copies were ever released and examples have been traded on eBay as high as $1000. Damn shame.

8-Bit Weapon new album

20120125-064259.jpg

I’ve just be listening to a few tracks from 8-Bit Weapons latest album ‘Bits with Byte’ and so far I’m blown away.

Inspired by classic videogame soundtracks and electronic music from the 70s and 80s, 8 Bit Weapon delivers a sound that is as unique as it is original. Clever melodies, nostalgic atmosphere, and energetic beats create a decidedly modern sound while maintaining a fun, lo-tech aesthetic

Great for playing in the background during your next retro gaming session.

Litening to this made me smile as I can almost pick out some of the sounds that remind me of various computers like the metallic ring of the Amiga bass, blips from the Nintendo Gameboy and NES, SID chip noise and something that makes me think of Robotic Liberation on the VIC-20.

Here’s the track list

1. Bits with Byte 03:01
2. Galactic Invasion 03:03
3. Apple Core II 01:57
4. The Art of Video Games Anthem 03:12
5. Miami Dub Bounce 02:39
6. We Fight for the Users 03:05
7. Drive Grinder 03:11
8. Escape from Xenon 03:08
9. Goodbye Cochise 01:36
10. Closer 2.00 2:45
11. Micro Boogie 2.0 03:45
12. Chip On Your Shoulder (Electric High Mix) 03:20
13. Closer (8 Bit Bandit Remix) 06:02
14. Chip On Your Shoulder (Sanxion7 Remix) 03:30
15. Bits with Byte Demo 02:54
16. The Art Of Video Games Anthem Demo 03:16
17. Galactic Invasion Demo 02:54

You can preview or purchase the album here -

http://8bitweapon.bandcamp.com/album/bits-with-byte

Incoming…Commodore 16.

Although I’ve used them so many many times before I’ve never actually owned a Commodore 16 that i can call my own. Well hopefully in a few days I’ll be adding one to my collection as I just managed to bag one very cheaply on eBay this evening. I’ve been looking out for one for a couple of month now and prices always seem to be a little too high so this Monday evening finisher It complete with Datasette, C16 joystick, PSU and software and manuals.

I’ve always wondered why Commodore opted for beige coloured casings on their early c64′s models instead of the much cooler looking darker tones of the Plus/4 and C16?….certainly all these years later they’d be less RetroBrite to apply :)

20120123-200900.jpg

Would be great if it arrives for the weekend.

Pixel run and jump recommendation?

It seems that retro styled indie pixel gaming is fast becoming a very popular amongst gamers not only for their look and sound but also for their pick up and ‘re’-play appeal for both seasoned and casual gamers. It’s a game style I’m really becoming to love, especially the ones involving unstoppable side scrolling speed runs like Canabalt, Gravity Jump, Bit Trip runner and Pixel Jump.

So far, my best score on the c64 port – c64anabalt running via emulation on my iPad. When I reach 500 points I wanted 600, then a 1000, then 2000, it’s Soooo addictive!

20120123-125454.jpg

Currently I’m enjoying pixel skate too and offers similar gameplay to Canabalts continuous scrolling mechanics as well as a single screen levels. It’s got great pixel styled backdrops, a very funky chip tune that really does sound like a game from the 8 bit day and comedy pixel gore when you mess up a jump.

20120123-131015.jpg

http://www.youtube.com/watch?v=Z_CARYHNC2A&feature=youtube_gdata_player

I’m sure there are dozens more out there wether its iOS, Flash, computer or consoles, homebrew or commercial, i’d love to hear about them. Does anyone have any recommendation?

Using ones imagination – Atari 2600 game box art.

Considering the limited resources of most home computers and consoles of the 70′s and early 80′s box art played a very important role sparking  the imagination of a potential purchasers rather than having rely on iffy looking block pixel screenshots – which, in the case of the Atari 2600, didn’t look to hot.

Video game collectors will seek out a games based purely on the box art itself rather than the game and although I don’t consider myself to be an actual collector have many that I’ve brought or would like  purely for this reason. For the majority though I’m happy to peruse the internet on a wide choice of online resources or lose myself in the extensive games library when visiting/working at the Retro Computer Museum. Some of my favourites are from Atari’s inhouse 2600 vcs titles which  feature such wonderfully rich covers  and looking back now, are chock full of retro gaming eye candy.

Chaps doing interesting things with huge futuristic computer consoles are simply awesomel..period. If I could have any computer it would have to be the one from the cover ofAtari’s Basic Programming cartridge. Look at it, it’s so cool and futuristic with all those funky looking buttons. I bet it’s a bugger to find the USB ports. I’d even wear the space age jumpsuit :)

Continuing with the computer theme, here’s the popular cover from Missile Command and  is one  I regularly use as a wallpaper on my iPad. Whilst the missile commander is busy defending is home turf and  enjoying wearing that  head gear, I’ve always wondered what the girl next to him might be saying. Probably something like ‘Hon, I know you’re a tad busy but the cat’s just been sick on the kitchen floor and it needs cleaning up’…well, she might be.

More super cool giant console stations with Atari’s ‘Surround’. Not a game i’m familiar with  but loving the 70′s style block pixels  in the background and around the two players which brings this picture alive. I can just hear the random ‘computer beeps’ when I look at this one.

 

..and ending the console desk theme with Space War. Space invader shooter games on the Atari had some great covers and this one prevails a great sense of excitement as the advancing enemy begin their attack whilst outside, spacemen run for cover (or probably bounce around flapping wildly) and the staff at mission control prepare to fire their defences at the request of the rather dapper fellow in the jumpsuit with flared shoulder pads…or was called into the office at short notice and was moments ago having a wild time at the local space-roller disco..probably.

 

 

Everyone has played Defender either at the arcades or on any number of consoles and computers but despite a rather good ‘Buck Rogers’ style box art  for Atari’s first attempt at a  Defender port, the game simple sucked. So, with Defender II, the box art had to be something special in an attempt to entice gamers to take another look. For me, they pulled it off really well and it certainly pulled me in with  depiction of those those simple green alien pixels abducting pixel stick figures replaced with something straight out a Sci-Fi movie blockbuster. Thankfully, this time around  the game rocked too!

More space theatre favorites -

 

 

Early Atari cover art for popular board games and sports titles had this unique style of their own and if anyone could shed any light on the artist(s) who created them would be greatly appreciated.

 

There just isn’t enough Cannonball’ing in the Olympic games for my liking and think it would make an excellent addition to this years event…maybe with bonus points for making it across the Thames river? If they do decide to go for it then they should do so on the proviso that they use Atari’s cover art for their promotional material. Great cover, great moustache!

This cover and the one for Blackjack are two of my favourite examples of crap games with great covers. Don’t you just want to order a Martini…shaken, but not stirred of course.

Here’s another great style that Atari opted to use with  game covers and see’s a whole host of scenes crammed together to stir the imagination, intrigue and excitement.

My favorite will always be Missile Command, but Codebreaker isn’t far behind…wooo, the suspense!

 

Got a favorite you’d like to share?

For an extensive look at many more Atari covers, head on over to Atari Age.

http://www.atariage.com/

What?…..more game tapes?

Another fun filled day working with the chaps at the Retro Computer Museum. Today we were erecting new shelving and moving the software library to their new homes.

I was on Commodore tape, disk and cartridge duty, sorting, stacking and generally reminiscing with the others every-time we came across another classic game.

20120121-194712.jpg

The boxes kept on a coming as the shelves began to fill three deep.

20120121-194930.jpg

Zx spectrum tapes.

20120121-195233.jpg

Always nice to see and photograph some of the Ultimate games together. Most of our collections for other platforms are complete but our BBC micro collection is missing a few.

20120121-195423.jpg

We’ve also started to add a few items to the new display cabinets.

20120121-195557.jpg

20120121-195959.jpg

I just love this, such a daft item for a portable gaming console and always makes me smile.

Ultimate pimped Gameboy :)

20120121-200114.jpg

After lunch and a little later into the afternoon we had a chap arrive with a rather large boot full of Atari goodies including a fully boxed Mega ST with external harddrive units. They might need a bit of tweaking but they’ll make a great addition to the museum. I must admit, always being an Amiga user I’m not overly familiar with the Atari 16 bit computers, especially the Mega variants. I only have a lone Atari ST520 myself. Maybe at the beginning of February when we host our members gaming day, I’ll spend a little bit more time getting to know these pro models a bit better.

20120121-201844.jpg

All work and no fun so we spent the next few hours doing what we love the most – Retro Gaming. I was found lurking on the C64, Tangerine Oric, TI99a and MSX (I have a soft spot for Penguin Adventure) as multiple vs. bouts of Soul Caliber on the Dreamcast.

Jim, after upteen attempts to get it to load, was determined to show us that he Amstrad CPC464 version of Outrun is actually quite good….and it certainly did look promising until it started to move…..at approx one frame per second. Nice try Jim :)

20120121-202314.jpg

SID Emulation – Alexi Eeeben interview.

If, like myself, you’ve been playing around with the C64 SID chip emulation on the VIC-20 (see previous post), you might be interested to read this interview with it’s author Alexi Eeben reprinted way way way back in Commodore Free magazine #4.

It explains in detail how the emulation works and is a very interesting read as is the rest of this long running fanzine.

Here’s the link –

http://www.commodorefree.com/magazine/vol1/commodore_free_issue_4.pdf

C64 SID tunes on a VIC-20

Here’s a rather interesting project I was reading about on the Denial Vic-20 forums. It’s a Commodore 64 SID convertor written for the VIC-20 which uses Aleksi Eeben’s SID emulator. It’s still a WIP, but the author, Kananga, has release a selection of converted C64 SID files for playback on a VIC-20!

You can run them under emulator with VICE64 but I was keen to run them on an actual VIC so I copied the files to my SD2IEC and let my VIC/VC-20 sing just like it’s big brother c64.

You can read all about it download the sample files here – http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?t=5586

…and here’s a quick video of me messing around with it.

http://www.youtube.com/watch?v=8dMM4MqGuqU&feature=youtube_gdata_player

Can’t wait for the finished thing, would be great to get Crazy Comets playing on a VIC.

Retro Gaming: Videomania – VIC-20

20120117-183905.jpg

Having the afternoon off work is great. Having the afternoon off work to visit the Dentist isn’t. Having the afternoon off work to visit the Dentist and have two fillings, double injections, way too many tubes and sharp pointy things in ones mouth certainly is not great.

So, two hours later I’m home and hidden away so as not to scare our elderly neighbours with my flapping bottom lip that appears to be dangling around my kneecaps at the moment. My jaw doesn’t feel like it belongs to me anymore. In fact, there’s no feeling there at all – I’m not sure what he used but I can’t feel my ears either.

So…whilst I wait for various bits to return to normal and to calm myself down after scaring myself silly when I looked in the mirror, I thought I’d play a round or two on a vintage Commodore VIC-20 cartridge game called Videomania.

20120117-185302.jpg

Tom Griner wrote many many great games on the humble VIC and then went on to write the awesome port of Robotron :2084 for the Commodore 64.

Playing Videomania, you can see where the inspiration came from as it’s has elements of Robotron, Berzerk and I guess Asteroids.

The object of the game is to survive…survive and shoot everything.

The single game field see your space hero trapped in an asteroid field full of alien meanies. Three types to be exact. First there’s the evil eyes that bounce around the screen in a predictable trajectory. Then there’s the spinning X shaped ‘walwokers’ that are less predictable and can be quite tricky to dodge or hit, and finally there’s the ‘Killerbox’ who will hone in on you just like Otto from Berzerk.

Graphically, it might not look much but the sprites are well drawn, smoothly animated and enhanced by the dark backdrop which makes everything look very colourful as they bounce around the screen.

20120117-190500.jpg

The first few levels start off pretty easy with only a handful of aliens to deal with but from level six onwards that screen fills up pretty quickly and shooting and dodging becomes even more intense.

20120117-190650.jpg

On level nine, there’s so many of them that dodging around them give you plenty of ‘bullet hell’ moments. This is a proper twitch gamers game and thanks to perfect pin-point sprite collision it’s a joy to play. With so much stuff on screen, you do get a little slow down, but I think those slow-mo moments somehow make for a better game.

All of the screenshots added to this post are taken using the VIC20 VICE emulator but I couldn’t get to a high enough level using my PC keyboard controls to take a screenshot. Hopefully this rather blurred photo of the cart running on my VIC will show the later level carnage.

20120117-191156.jpg

Videomania is a fine example of a no nonsense, fun little game that begs for one more go over and over again and my only criticism would be is that there only nine levels before it loops again. If you’ve got the means to play this 4K cartridge on a real VIC-20 (especially if you’ve got a sensitive Atari 2600 joystick) it’s well worth seeking out but even under emulation it plays just as well.

Jaw doesn’t hurt so much now, joystick wrist does!

P.s – I still haven’t figured out what these little cut scene animations are all about! Man gets hit by truck…in space?…o…..k?

20120117-193215.jpg

iOS retro gaming: Bomb On Pixel City

Speaking of big block pixels, this little gem of a game called Bomb on Pixel City is currently free on the Apple app store (for a limited time) and harks back to those vintage City Bomber type games you might have played in the 80′s….or yesterday if you’re a retro gamer :)

Look at the size of them pixels! I’m not a huge fan of native iPhone games enlarged onto an iPad screen but by doing so, those fat pixels look even better :)

20120115-204710.jpg

I seem to recall a Vic-20 tape game I had called Blitz that was very similar to this and also the time I painstakingly transferring pages and pages of code from a computer magazine listing into my Commodore Plus/4 and vaguely ending up with something similar….although I dare say it was probably terrible.

The object of Bomb on Pixel City is to drop bombs from you aeroplane onto the city blocks below. You score points for hitting the tower block but lose points for hitting any resident housing – it’s only the naughty folk that live in the towers in this city then?

Letting one rip with a satisfying whistle.

20120115-205215.jpg

Gradually your aeroplane will get lower and lower therefore you will need to take down the larger towers first or many pixels will suffer.

It’s not a good idea to hit the hospitals though, If not for moral reasons, you’ll lose points.

20120115-205439.jpg

To gain a height bonus, you can try to hit one of the objects that float just above the tower blocks….like a flying saucer…..what city is this again?

After a few levels you’ll reach the bonus stage where you have to repeatedly bomb the missile launcher(s) and take out the radar dishes. You only have a limited amount of time so aim well.

20120115-210403.jpg

Further into the game, some levels have gun turrets positioned on the top of towers which will try to shoot you down. By tapping on your aeroplane sprite you can engage the afterburners, launching you forward and helping you avoid the incoming fire…..or you get the timing wrong and rocket straight into them.

This is no time to enjoy the pretty colours pilot.

20120115-210824.jpg

Bomb On Pixel City is such good fun to play and you’ve just gotta love those huge chunky pixels and bold colors, the authentic chip tune soundtrack and comedy effects. Simple, fun and engrossing. Get it now at he bargain price of zip before the offer expires….but to be honest, I’d buy it regardless.

Old and new from llamasoft.

Like many fellow retro gamers, I’ve always had a soft spot for games written by Jeff Minter of Llamasoft – especially some of the early arcade titles he wrote for the Commodore VIC-20. His games were fast, loud and devilishly addictive and considering the limited resources of an unexpanded VIC, he could squeeze the very best out of it.

20120115-192919.jpg

Now that I’ve got my own VIC20 (Well, VC20) up and running again a few weeks ago, I’ve been enjoying a couple of my favourites. The first is GridRunner, a clone of the arcade golden oldie Centipede where Jeff has added additional features and the second, for which when I play time just disappears rather rapidly, is Laser Zone.

Laser Zone loaded from my Behr Bonz cartridge.

20120115-183654.jpg

Back in the day, Llamasoft games really appealed to me because they were similar to games I was playing in the arcades like Defender and Robotron and nearly 30 years on, they’re just as fun to play today. Retro inspired gaming is back in a big way on modern platforms such as phones, tablets and gaming consoles with games featuring chunky block pixels, chip tunes and buckets of retro sound FX and so games like Gridrunner are becoming discovered or rediscovered all over again.

Jeff is still making great games today for iDevices and although I’ve yet to sample Goat Up, visiting his website blog shows he’s got another retro game coming out on very soon called Caverns of Minos – http://s349909351.websitehome.co.uk/blog/?p=176

…and with iCade support too.

I met Jeff a few years back at R3play and I asked him what he thought of the retro gaming scene and our conversation came to emulation and grey area of roms/game images. He was chuffed to bits that folk still found his games entertaining and didn’t mind at all that websites were hosting his old games for download and playback via emulation. In fact, he encouraged it.

Whether it’s an old classic or a new classic, you can’t got wrong with Llamasoft. Long may it entertain us.