I was hanging around the VIC-20 Denial forums earlier this evening and looking back through their back catalogue of new software releases when I came across this rather intriguing collection of converted Commodore PET games The collection is aptly named Green on Black because of those lovely retro green screen PET graphics.
Now I must admit, I’m not overly familiar with the PET (apart from lugging their heavy asses around at the Retro Computer Museum) and I seem to recall the only game I’ve ever played is a rather good conversion of Space Invaders.
With my VIC-20 temporary packed away (My new C16 is the current occupant of my geek desk) I thought I’d run the disk image under emulation on my netbook, hence the nice crisp screenshots as opposed to the dodgy but authentic ones I’ve been posting of late
I’m using Vice here and have set the VIC RAM to 24k. Most of the games are 16k but there’s the odd one that required a bit more.
Disk loaded and game menu displayed.
Now i’d like to post a little bit about each game here but to be honest, just two of the games have kept me quite entertained this evening and so I’ve not actually had chance to try the others yet!
Use the keys 1-9 to adjust the strength of your space craft’s landing jets you attempt a landing on the moon. You start at 52,800 meters and you need to control both the rate of descent whilst keeping an eye on your limited fuel supply. Land to fast or run out of fuel and it’s goodbye space craft, hello new crater. There’s also a stopclock running during gameplay so once you’ve mastered landing you can try again and see if you can beat your time.
It’s wickedly addictive.
erm…..Houston…something broke off.
Next we have Artillery. A simply Tanks/Scorched Earth/Worms type game copied many many times but always a laugh to play with friends. This PET version only has a 2-up mode so you’ll have to play as both sides if playing solo.
You set the gun angle by typing a number between 1-90 and set the amount of gunpower charge by typing a number between 1-6. Finally press the return key to let your projectile rip. If you miss, adjust your gun position/gunpower charge accordingly. Note that wind speed and direction (displayed at the begining of each round) will need to be taken into account whilst aiming and firing.
Collection of screens from the other games.
..and here’s a link to the disk image download -
This weekend i’m once again at the Retro Computer Museum as we host another gaming event for staff and helpers. I can’t remember if we’ve got one of the PET’s out and setup for play but if we have, it’ll be cool to see if i can find any of the original in our library and play them on the real thing.