Retro Gaming:Blazing Lazers (PC Engine/Turbo Grafx 16)

I’ve always had a soft spot for a good old fashioned scrolling shoot-em-up. Be it the Irem’s arcade classic R-Type or Xenon II on the Amiga  right up to the more modern-ish shooters like Ikuraga on the the Sega Dreamcast,  Blazing Lazers (Gunhed in Japan) on NEC’s PCEngine/Turbo Grafx 16 has all the ingredients of a damn fine shooter.

The player takes control of the Gunhed Star Fighter through nine vertically-scrolling areas. The player’s mission is to destroy the Dark Squadron and its eight enemy Super Weapons. Every area contains one or more bosses, all of which must be destroyed before continuing in the game.

Things are getting a bit gooey!

This game is pure, classic shmup fun and still  amazes me how a machine dating back to 1987 and a game dated 1989 can throw so much at the screen without a hint of slowdown!

Blazing Lazers also has a fantastic weapons system offering four base types that can be beefed up to five levels. I = bullets, II=Plasma waves, III=lasers (my fav) and IV=Spinning Balls. By collecting power balls of the same weapons number or by picking up lots of purple balls left over from shot down enemies, you can create a huge amount of firepower to unleash on your foe. Further upgrades to these base systems are frequently available like shields and homing missiles and of course, there’s always the ‘get out of trouble’ super bomb that kills pretty much everything.

The first boss is easily dispatched with a few super bombs.

Despite the hefty amount of fire power on offer, enemy fire can be constant and often intense therefore pin point dodging is often required. Thankfully, your ships speed can be controlled too with slow mode providing precise control to dodge incoming fire and at the opposite end will get you out of trouble quickly if you have the reflexes to boot.

Sound wise, Blazing Lazers is spot on and has some really nice explosion and bullets FX. The background music very catchy and, in the instance of level two, is truly superb.

Blazing Lazers/Gunhed was/is was one of those must have games for a particular system and thanks to the Nintendo Wii Virtual Console you don’t have to own a PC Engine to experience this cracking game. It also plays very well via emulation on the DS with the small screen compressing the visuals and as a result, makes Blazing Lazers look incredibly slick.

Unlike the uninspiring US box art, the Japanese original is much better.

Vintage Computer Festival – video links

This morning, I’d managed to edit the last three videos i’d taken at the vintage computer festival last weekend at Bletchley Park. After returning from my nieces first birthday party it looks they’d finished processing therefore have uploaded them to Youtube.

For the first, I happened to be in the same room with Tony Sale just as he was about to be interviewed for BBC radio regarding the rebuild project of the famous Colossus.

..and the final two, are the RCM (Retro Computer Museum) guys that held an introduction to RCM and Q&A session. Well done to Karl, Andy & Dave!

Virtual plane spotting.

I love random surfing around the internet, you never know where it will take you. For instance, the other day i stumbled across this incredibly fun site called RadarVirtuel – http://www.radarvirtuel.com/

Using Google Maps, RadarVirtuel allows you to track aircraft flights & flightpath in real time around the world. Simply select/zoom into an area on the global map and  select a aircraft icon to view aircraft details.  Details on the flight and aircraft are displayed as well as offering links to further information/photos of the actual aircraft.

I’ve had a lot of fun, tracking aircraft which enter the airspace around where we live and then going outside to watch them fly over! Geeky I know, but certainly worth a look :-)

Tracking a Airbus A330 from Atlanta to Mumbai which looks like it it might fly over our house.

…and outside a few minutes later, there it is! -  Airbus A330-233, N853NW

Using the aircraft locater links of the website, you can browse photographs of the actual aircraft.

Vintage Computer Festival – Bletchley Park.

Set in the beautiful mansion and gardens of  Bletchley Park, it was the perfect venue to hold the first Vintage Computer Festival mixing early 8-bit/16-bit computers with even older technology going back to the 1920′s.

Station X.

I arrived very early before most of the general public and headed on in to find the RCM chaps as they gave their systems one final check before the doors opened.

Andy, Richard and Karl from the Retro Computer Museum.

As i wandered around the various rooms, catching up & chatting with a few familiar folk, it was just so amazing to see so many computers, consoles and homebrew devices on display.

Richard’s DIY made Acorn Atom

DIY Sinclair/Science of Cambridge MK14.

..and some rather oddballs! like this 1980′s ZX Spectrum, running a homebrew Twitter client! – a very popular item throughout the festival, with scores of people using it to post twitter updates.

Guitar Hero… Commodore 64 style :-)

..and the truly beautiful, like this 1940 Digital Clock

The festival was opened by the Chris Serle who co-hosted the classic ‘The Computer Programme’ which aired on the BBC back in the early eighties.

Heading on over to the main marque where it was practically all Commodore (my kind of place!) and had every model of Amiga on display as well as plenty of items to buy to pimp your Amiga.

At around lunchtime, the eagerly anticipated launch of the new Amiga X1000, although after chatting with bit with fellow Amiga fans, it did receive mixed reviews.

Throughout the course of the afternoon I spent most of my time hanging out with the RCM chaps playing everything from Chuckie Egg to Soul Caliber. At the end of day one, I’d clocked up 100′s of photos & quite a bit of video. By 5pm, day one was over and although extremely tired, could wait for day two to start.

On the second day, I spent a few hours wandering around the Bletchey Park museum, attending various lectures (the one with Sophie Wilson was just brilliant) and got to see some  awesome technology. Eager to get back to the main events, i’ve mentally noted that i must revisit Bletchley Park museum to give the exhibitions the time they truly deserve.

Colossus

This hard drive was about the same size of a modern washing machine and they had about x20 of them.

Over the next few days I’ll post photo/video links for those that wish to see more but here’s a few that I’m particular pleased with.

Karl, Dave, myself, Andy, Jimbob and Richard.

Vintage Computer Festival – Bletchley Park.


This weekend it’s the Vintage Computer Festival and Bletchley Park in Milton Keynes. I’ve been looking forward to this all year and can’t wait to see everything that’s on offer. The chaps at RCM will be there too so plenty of retro gaming action to be had (and competitions). Throughout the day there’ll be exibitions, lectures and machine demonstrations and a few I’m particularly looking forward to is the lecture by Sophie Wilson, one of the brains behind Acorn Computers as well as the ARM/RISC processor. The world unavailing of the new Amiga X1000 and the Colossus demostrations.

Here’s the full program -

************************************

SATURDAY

    IN THE MANSION AND MARQUEES

    11.00 Welcome from the Trustees – Kevin Murrell, Tony Sale and Andy Clark in Marquee 1

    12.00 Christine Finn in The Mansion

    13.00 David Ahl  in The Mansion

    13.30 Amiga X1000 Launch in Marquee 2

    14.00 Karl Pantling-James of RCM  in The Mansion (StiGGy – will be filming this one :-)

    15.00 Dylan Smith  in The Mansion

    16.00 Pixelh8 Chip Tune Q&A in The Mansion (ticketed event)

    19.00 OMD in The Mansion (SOLD OUT)

    IN THE MUSEUM

    11.30 Tony Frazer on the Harwell-WITCH restoration

    12.15 Peter Onion on the Elliott 803

    13.00 Tony Sale on Colossus

    13.45 Delwyn Holroyd on the mainframes of 1970s and 1980s

    14.30 Tony Frazer on the Harwell-WITCH restoration

    15.15 Peter Onion on the Elliott 803

    16.00 Tony Sale on Colossus

    16.30 Delwyn Holroyd on the mainframes of 1970s and 1980s

    IN THE ENIGMA CINEMA

    13:00 EDSAC (13 mins) & Ferranti Pegasus (12 mins)

    13:40 LEO (25 mins)

    14:20 EMIDEC 1100 (24 mins)

    15:00 EDSAC (13 mins) & Ferranti Pegasus (12 mins)

    15:40 LEO (25 mins)

    16:20 EMIDEC 1100 (24 mins)

SUNDAY

IN THE MANSION AND MARQUEES

11.00 Welcome from the trustees in Marquee 1

12.00 Adam Bradley in The Mansion

13.00 Chris Smith in The Mansion

14.00 Sophie Wilson in The Mansion

16.00 Pixelh8 Obsolete? Q&A (ticketed event) in The Mansion

IN THE MUSEUM

11.30 Tony Frazer on the Harwell-WITCH restoration

12.15 Peter Onion on the Elliott 803

13.00 Tony Sale on Colossus

13.45 Delwyn Holroyd on the mainframes of 1970s and 1980s

14.30 Tony Frazer on the Harwell-WITCH restoration

15.15 Peter Onion on the Elliott 803

15.30 Retro Gaming Competition – Lecture room

16.00 Tony Sale on Colossus

16.30 Delwyn Holroyd on the mainframes of 1970s and 1980s

IN THE ENIGMA CINEMA

11:45 EDSAC (13 mins) & Ferranti Pegasus (12 mins)

13:00 EDSAC (13 mins) & Ferranti Pegasus (12 mins)

13:40 LEO (25 mins)

14:20 EMIDEC 1100 (24 mins)

15:00 EDSAC (13 mins) & Ferranti Pegasus (12 mins)

15:40 LEO (25 mins)

16:20 EMIDEC 1100 (24 mins)

***************************************************

So…plenty to see and do. I’ve got my camera gear packed and have plenty of spare storage for pictures and video. I’m also taking my laptop so if the hotel wifi is good enough i’ll post updates and flickr links over the weekend (prob have to wait until i get home to upload video to Youtube).

Retro Gaming: StarBlade (Panasonic 3DO/Arcade)


Namco’s brilliant shoot ‘em up  StarBlade was one of those amazing arcade games that sadly I’d didn’t give too much attention when it appeared in the arcades.   I seem to recall seeing that huge cabinet only once on the east coast were we used to holiday and being bowled over my the amazing graphics that was reminiscent of the 1984 film The Last Starfighter. However, credit was very high to play, so I always opted for the games that I was good at to stretch my coins as far as possible. Fast forward almost twenty years and I’d completely forgot all about it.

StarBlade arcade cabinet.

That was, until a member of the Retro Computer Museum had posted an article about his own Panasonic 3Do console collection including the home conversion of Starblade. Seeing those screenshots brought it all back and I trawled through YouTube videos soaking up this gaming gem. At last months RCM Gaming Event (see post http://stiggyblog.wordpress.com/2010/05/17/retro-computer-museum-gaming-event-may10/ ) a 3Do had been setup and with a selection of games were on offer to play including the home port of Starblade dubbed Starblade Alpha.

The Panasonic 3Do (and Sony Playstation) conversions are absolutely brilliant and looked to be almost on par with the original. I played it for hours as well as the hilariously funny Road Rash. As well as the  flat polygon look of the original arcade game , the 3DO (and again the Playstation) versions contained an enhanced version, adding rich textured polygons. This really does make everything look extremely good but to be honest, I think I prefer the original ‘Tron’ look.

Original

-Alpha version with added textures.

I’d never owned a 3DO before but a friend of mine had brought a year or so after release and was impressed with EA’s Need for Speed when I first saw it. Back then, I had considered getting one myself but with the Sony Playstation was soon to be released and  seeing early preview shots of titles like WipeOut & Ridge Racer I’d decided to hold off.

A few weeks ago I was browsing eBay and found  one for sale (front loading version) and as a bonus, it happened to have a copy of Starblade included – sadly, without the game box though.  I’m really enjoying it and hope to increase my software collection soon.

Panasonic 3DO FZ-1

As a good as the 3DO conversion is, I still long to play the original arcade version. Emulation via MAME isn’t particularly good but after a little research online, I found a derivative of Mame that has been written to emulate Namco System 21 arcade boards. On my first attempt, I couldn’t getting it working as some of the required files  were missing. On closer inspection, I did indeed have the correct files, they were simply named incorrectly. One I’d renamed the files, StarBlade loaded and looked awesome compared to the 3DO version. Controls were a little bit iffy but thankfully the emulator supported MAME command line options so I wrote a configuration file that allowed me to utilise my PC analogue flight stick. With this configured, gameplay is much better and probably as close as I can get to original.

I’ve uploaded a short video of me playing the first two scenes on my PC. It looks great on my PC monitor, bet it would look even better on a projector!

More Rally footage.

More video footage from yesterdays Dukeries Rallys (*not shot by me).

Following Steve Perez’s WRC Ford Focus, is Andrew Burtons Peugeot Cosworth and it sounds fantastic! I’ve missed it these past few years at the Dukeries Rally so it was great to see, and hear it again!

Retro Gaming: Stunt Car Racer (CBM Amiga)

Stunt Car Racer Advertisement

If it had it’s name on it, then I’d buy it. That’s how I felt about games coded by Geoff Crammond. In the 80′s it was Rev’s on the BBC Micro, through to the fantastic Sentinel on the C64 and on throughout the 90′s on the ever popular Formula One racing series..and I’m not even a fan of F1.

Of course it goes without saying that, for me the one I truly love is Stunt Car Racer on the Commodore Amiga.  Unlike most racing games, Stunt Car Racer sees you racing around roller coaster inspired elevated tracks. Each contain a host of tight bends, dips, gaping holes, jumps, jumps and even bigger jumps. Tracks have names such as ‘The Ski Jump’ and The Stepping Stone’ and much fun is had ripping around these tracks at breakneck speeds just simply just trying to hang on.

Here’s my copy that I brought way back in 1989.

The tournament mode sees you compete in multiple divisions against rival drivers as you work your way up the leaderboard to the to the top of division One (winning so, unlocks the Super League with provides even more speed…and thankfully, better brakes).

O.k, I’m bottom of the 4th, Got some races to win!

Crane lifted to the start and off we go.

My opponent had hit the the ramp too fast, time to activate the turbo and  overtake him.

Yay, I win!

On the Amiga 500 this game rocked, with stunning visuals and speed to match that really big give you a touch of vertigo. Stunt Car Racer was also one of the first ‘network’ games I’d played by linking two Amiga’s together via a null modem cable. I used to cram the bulky A500 into my rucksack, hop on my bike and cycle round to my older brothers house where he had two TV sets ready to go for an afternoon of racing…..sometimes finding that I’d not packed the TV modulator :-(

One of my favorite tracks.

Will I make it?

That’ll be a no then!

At the seafront.

Yesterday, by  early afternoon, temperatures were soaring and working in the greenhouse was becoming way to hot for comfort. On Curstie’s return from shopping  and equally looking hot we decided to hit the road and drive to the beach.

Living in the UK, the coast is never too far away and the nearest  is a beautiful drive through the countryside and on through the flat landscape of Lincolnshire that offer scenic views as far as the eye can see. At this time of day, most of the day- trippers would already be there so the roads were traffic free all the way.

We parked at the sea front, kicked off our shoes and headed towards the cool water of the sea. Higher up, the sand was quite hot, but wading through the water was so refreshing.

Back up on the pier, we dried off and watched the world go by. This chap looked like he was having fun and we watched as he hopped on to a long skateboard and  zipping around the beach. Looks like fun!

All this sea air works up an appetite, so a round of Fish & Chips was in order (and Donuts with Ice-Cream!). We ate them in the park and took a stroll around the ponds. O.k, not on a larger scale such as the one here, but one day, I’m going to extend our pond into something much bigger.

Flag Iris reflections.

Coming here in the eighties and early nineties, the arcade amusements were full of video games from Pac-Man to the latest Sega Daytona cabs and rows upon rows of pinball machines. Sadly, these are a thing of the past and have been replaced by slot machines or the latest interactive dance pads. Give me Space Invaders or Missile Command any day!

We left around 7pm and again, traffic was light all the way back. Thankfully everything was much cooler back home, and judging by the distant rumbling of thunder and flashes of lightning, may be a touch cooler tomorrow!