Retro Gaming – Downfall – Commodore 64

During my visit to Retro Revival last month I spent an enjoyable hour hanging out at the homebrew area set up by OldSchoolGaming and enjoyed some of the titles playing on the C64, Atari 800XL and Amiga. On the Amiga, I was instantly hooked on Downfall,, a cracking little casual game similar to the version I’m familiar with by Reboot on the Atari Jaguar.

Retro Revival 2014 – Spot the Chameleon?

 

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The aim of the game is to simply stay alive by moving your mouse(?), left or right to land on one of the platforms below. The screen scrolls vertically from bottom upwards and so if you stay put for too long, you mouse will hit the top of the screen and die. Likewise, mistime a jump and fall off the bottom of the screen and it’s curtains again for poor mousey.   Occasionally, you’ll need to leap blindly in the hope that a platform will scroll up from the bottom to catch you. These ‘leap of faith’ moments are quite exhilarating and what makes these game so additive,

During you endless journey down, objects will be appear at random which can be collected for points or provide one of many special abilities.  For example, on the Jag version there’s a Jetpack and on the Amiga version there’s some go faster shoes.

It’s while I was searching for Downfall to add to my Amiga harddrive  did I happen to come across a low res screenshot of the game. On closer inspection, I found it to be a  WIP port for the C64 and have been messing around with it this afternoon.

I’ve got them both running on my PC via WinUAE and Vice and side by side, compared to the Amiga AGA version on the left (of course!), it looks a bit sparse. However, it’s still the same great game and comes with a tap-tastic SID tune.

Down, down, down we fall.

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You can pick up the Amiga version here – http://downfall.mikendezign.com/

and the C64 version here – http://www.rollingpet.de/c64/downfall/

 

Do you know of any other ports of Downfall or games of a similar style? If so, it would be great to hear from you.

 

Galaga controller custom carry case.

Haha, absolutely love this one. I found it whilst image searching for inspiration to help pimp my Mame cabinets graphical frontend.

Galaga Controller custom carry case. Gotta love that hand painted space art.

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All it needs now is a Raspberry Pi and you’ve got yourself a neat little lunchbox. More photos can be found at the creators blog page -

http://www.jetpackjason.com/blog/2010/11/03/galaga-mame-controller

Nostalgia emulator frontend for Ouya.

Its been a while since I’ve fired up the little Ouya games console and now that we’re slowly putting the house back together, I’m dropping it next to my Raspberry Pi and hooking up to the living room TV for a spot of retro gaming later on this evening. But first, it too the geek desk to copy over some goodies from my PC.

Emulation , of course is well supported on both systems and the Raspberry Pi has a couple of unified graphical frontends to manage and present the systems and games to you. On the Ouya, there wasn’t much out there until Nostalgia came along last year. I briefly played around with the demo and really liked what I saw and now that I’ve got a little bit more free time, I’ve opted to purchase the full app to unlock all of the features (the demo is limited to using one emulator). For just  $1, you’re getting one sweet little frontend here.

Nostaliga by Zamastyle – http://ouyaforum.com/showthread.php?4536-Nostalgia-Zamastyle

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Configuration of Nostalgia is pretty straight forward – After it loads, hit the Y button on the gamepad to enter the options menu, select configure and choose the emulator you wish to use. All you then need to do is tell Nostalgia the path to your game files and you’re done. I have mine stored on a USB stick plugged into the back of my Ouya in folders called Atari 2600, NES, SNES, PSX etc.

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Once you’ve done that you can then tell Nostalgia to fetch game metadata and cover art for the your  collection or ignore specific files types if you want to fetch for a specific system. Depending on your selection and how many game files you have in your collection, this can take quite some time so go put the kettle on and come back later.

Here’s a selection of my Atari 2600 collection. You can browse up and down the rows using the d-pad or faster, by letter using the L/R trigger buttons. There’s also a full text search option which will return results spanning every system you have configured. For example, you might want to find ‘1942’ on the NES, PCE and C64.

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An old favourite perhaps?…..aw crap, more painting!

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The only thing I’ve found to be a problem is a little audio lag when running certain PSX and Sega 32x titles through Nostalgia as opposed to running them natively from the Ouya’s main dashboard and occasionally, the fetch process fails to download cover art, although metadata has always been received o.k .

 

Lon Seidman posted quite a nice video review of Nostalgia which I’ve linked here so you can see it in action.

 

 

 

 

Spectember fall.

I got a nice surprise  from a guy at work yesterday as thanks for introducing  and helping setup his Raspberry Pi and OpenElec. A bag full of ZX Spectrum games  he had in his loft and asked if I had any use for them.

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There’s some early titles from Sinclair and Imagine here as well as a few arcade clones from Mastertronic and Anirog., There’s also some dodgy cover art too!

No Houston, no problem here at all.

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Runs on Spectrum 48k or Commodore 64‘…what kind of  double sized tape wizardry is this?

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So thanks James for my ‘Spectember’ gift!

Speaking of Spectember…sorry, Spectrum’s, at lunchbreak I composite modded my remaining ZX Spectrum + (hard keys). It’s the same principle as before with the 16/48k computer (see previous blog post – http://stiggyblog.wordpress.com/2014/08/22/my-first-zx-spectrum-composite-mod/ and can now enjoy  better image quality and on an alternative keyboard to all that rubber.

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Article on the different types of arcade buttons and joysticks.

If like me, you’re not 100% sure what the difference between a JLW,  LS-32 and a LS-56 stick and how deflection and engage distances can be effect gaming on your custom arcade machine build, check out this rather interesting article I read this morning which goes some way to explain all -

http://www.tested.com/art/makers/464539-choosing-buttons-and-joysticks-custom-arcade-cabinet/

Personally, I’m all for bat topped sticks, I just can’t seem to get on with ball topped. For buttons, I prefer the classic concave shaped type like the one from Happs, although I’ll prefer to pair these with leaf switches instead of clunky microswitches. That’s probably not the best choice for modern(-ish) fighters but perfect for a spot of Asteroids.  I have however got a couple of very sensitive Sanwa flat buttons which  I’ve been meaning to do something with.  Do the notepad!